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Devlog
Roll A Ball Maze
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Devlog
LINK TO FINAL PROJECT
May 16, 2022
by
Machineart718
https://machineart718-luis.itch.io/free-roam-shooter...
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Game Design Document Game Conflict
May 09, 2022
by
Machineart718
Luis Lopez GD205 Professor Richmond 02/14/22 GDD Game Conflict The conflict for the first section would be knowing what parts to use to have the blaster fire a certain way. If you use incorrect parts...
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Game Design Document Character Abilities & Controls
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD 201 28 February 2022 GDD Character Abilities & Controls The abilities and controls of the character would be picking up and placing parts into the blaster as well as u...
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Game Design Document Gameplay Experience
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD 201 7 March 2022 GDD Gameplay Experience The experience of the game is all around the satisfaction of being able to have something you build actually function. There...
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Game Design Document Story & Setting
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD 201 28 February 2022 GDD Story & Setting The game wouldn't be the most story driven media. Something as simple as your friend got a new blaster that’s firing much ha...
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Game Design Document Game Overview
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD201 02/07/2022 GDD Overview For an autobiographical game I’d want to design one around the idea of constructing a foam flinging blaster akin to a nerf gun. It has bee...
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Sixth Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez GD 201 Professor Richmond 4/4/2022 Journal Response The video provided discusses the different ways to monetize games. There are numerous ways from paying outright for a complete game or pa...
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Fifth Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez GD 201 Professor Richmond 03/28/2022 Journal Response These two articles discussed the thought process that goes into the designs of multi player games and individual level designs. Multipl...
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Fourth Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD 201 7 March 2022 4th Journal Entry In Theory Of Fun For Game Design it speaks of the importance of the context of a game as well as how it’s choreographed. They’re...
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Third Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD 201 28 February 2021 3rd Journal Response Reading up on the production process of games is always eye opening for lack of a better term. When looking at how well a maj...
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First Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez Professor Richmond GD201 02/07/2022 First Journal Entry The Art Of Game Design spoke of the different aspects of human behavior that are essential for game designers to account for when des...
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Second Journal Entry
May 09, 2022
by
Machineart718
Luis Lopez GD 201 Professor Richmond 02/14/22 Second Journal Entry Within Hamlet's Hit Points it discussed how narrative came to evolve within the media of games. It gave the example of how Dungeons a...
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