Game Design Document Game Conflict



Luis Lopez

GD205

Professor Richmond

02/14/22

GDD Game Conflict

The conflict for the first section would be knowing what parts to use to have the blaster fire a certain way. If you use incorrect parts the blaster may not seal shut and/or it may not fire. Also, the player would have to pass the firing section to have access to upgraded parts. For the second section the conflict would be not being able to hit the targets given. As for mechanics, fitting the individual parts into the blaster as well as knowing what parts to use will be essential. Knowing whether to use plastic or metal parts, or to use a shortened or expanded plunger tube, and knowing whether to use a kilogram based spring or use a Newton based spring and varying strengths to accompany them. The second section of the mechanics would be to fire the targets given (in a certain time is still being thought about). The targets could be stationary or moving, and they would change distances according to the type of spring the player is using. 

Lastly, the only thing the game is missing is conflict. There’s nothing to really challenge or hinder the player. They can explore to their heart's content despite the small arena. If I could figure out a way to program it, definitely incorporate shooting puzzles, such as shoot three targets to open a previously hidden or inaccessible part of the map.

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