Game Design Document Gameplay Experience
Luis Lopez
Professor Richmond
GD 201
7 March 2022
GDD Gameplay Experience
The experience of the game is all around the satisfaction of being able to have something you build actually function. There’s gonna be some frustration in the game intentionally so that when the blaster that’s made works, it’s that much more satisfying. The player may have to go between the “firing range (backyard of player)” and their workspace if their blaster isn’t working as intended. As the player learns more of how the blaster works and functions the process of making a blaster can become easier and they can more quickly switch out parts and go to and from the place of work and yard to fire their blaster. It may be frustrating at first as part of the learning process but it’ll quickly become fun as they learn how everything works which is what it feels like in reality with these types of projects.
Once again this has changed quite a bit. The gameplay experience is mostly exploring the area you’re in and having a blast (pun intended) firing your blaster at things. While the construction part is lost to the original idea, it has been entirely replaced by the exploration part of the game while still being able to shoot at things.
Roll A Ball Maze
First game made with unity
Status | Released |
Author | Machineart718 |
More posts
- LINK TO FINAL PROJECTMay 16, 2022
- Game Design Document Game ConflictMay 09, 2022
- Game Design Document Character Abilities & ControlsMay 09, 2022
- Game Design Document Story & SettingMay 09, 2022
- Game Design Document Game OverviewMay 09, 2022
- Sixth Journal EntryMay 09, 2022
- Fifth Journal EntryMay 09, 2022
- Fourth Journal EntryMay 09, 2022
- Third Journal EntryMay 09, 2022
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