Game Design Document Story & Setting
Luis Lopez
Professor Richmond
GD 201
28 February 2022
GDD Story & Setting
The game wouldn't be the most story driven media. Something as simple as your friend got a new blaster that’s firing much harder than anything you have in your arsenal so to compete with them you decide to modify one of your own blasters to make it shoot even harder but in the process you realize how much work goes into making a blaster so you learn the ins and outs of improving a blaster. The setting is either gonna be in the bedroom of the player or in the garage of their house since it’ll be the best or most likely location they would modify a blaster. A table and some basic tools would be needed and those would be accessible in a garage or in close proximity to a bedroom.
Similar to the overview this has changed somewhat drastically. There is literally no story… Since it’s a sandbox themed game it would be very difficult to implement a story without feeling like it’s being crammed down the players throat. The setting has changed from a person’s garage to a castle-like area. There is a front courtyard with a bunch of rubble from a decayed section of the castle and to complement it is a small woodland area. The interior of the castle is 2 stories and has many areas to explore and targets to shoot at.
Roll A Ball Maze
First game made with unity
Status | Released |
Author | Machineart718 |
More posts
- LINK TO FINAL PROJECTMay 16, 2022
- Game Design Document Game ConflictMay 09, 2022
- Game Design Document Character Abilities & ControlsMay 09, 2022
- Game Design Document Gameplay ExperienceMay 09, 2022
- Game Design Document Game OverviewMay 09, 2022
- Sixth Journal EntryMay 09, 2022
- Fifth Journal EntryMay 09, 2022
- Fourth Journal EntryMay 09, 2022
- Third Journal EntryMay 09, 2022
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