First Play Test Session
Working as a solo member team will have it's challenges but I can appreciate the creative freedom I get from it. While coding is not my strong suit I look forward to turning my paper prototype into something that can be played on the computer and on an arcade cabinet. For my paper prototype I used a grid structure and arrows to abstractly imitate how movement would be in the game. The original idea is that you're a speck of dust moving around collecting different elements worth 1 -5 points to create some kind of body such as a planet, star, or black hole. The goal was to collect as much score as possible within seven minutes and you could increase your score multiplier by creating one of the previously mentioned bodies.
For the first feedback session I wanted to see if everyone just understood the concept and how to perform certain actions. While everyone was able to pick it up and understand the point of the game, they all mentioned there needs to be more obstacles for the player to overcome so that the game wasn't too easy or mindless. Certain suggestions included things such as having a specific amount of bodies you needed to create in a given time rather than just as many as possible the catch is that you needed to have specific elements rather than being able to pick and use any at your disposal.
On that note the following changes were made to the game. Rather than being able to create any bodies your goal is to create planets. In order to create planets though you need very specific elements that'll influence the type of planet you can make such as a gas giant or a rocky planet. Since your movement will be "slippery" and quick" due to it being in space I created obstructions that were based on the player needing to be mindful of how fast they're going and in which direction. Now asteroids have the ability to hit the player and the player can temporarily lose some of the elements they have. They won't be destroyed and they can chase after the asteroid to gain back elements they lost if they so choose. A more formidable object are the stars and black holes. Both bodies will have very intense gravity that'll effect the player's flight trajectory and the black hole will take this to the extreme. If a player runs into a star they will lose all the elements they carry but can continue their run. The black hole on the other hand, if the player gets too close they'll lose not only their current elements but also anything else they've created so far - so the player needs to be very mindful of where they're going.
For the next play test I want to see a player's emotions when they're able to create a planet under more restricting conditions as well as when they have to restart if they should run into a black hole. My goal for the coming week is to start creating the player's movements on Unity as well as create the first few assets for the game's background so the player has a some kind of reference and can tell that their icon is moving.
Cosmos Composer
Zoom around making planets in a solar system!
Status | In development |
Author | Machineart718 |
Genre | Action |
More posts
- Progress on AlphaNov 28, 2022
- Included Prototypes for In Game TimersNov 28, 2022
- Game Design Macro of Cosmos ComposerNov 28, 2022
- Game Design Document of Cosmos ComposerNov 09, 2022
- Completed Some Animations And The BackgroundNov 02, 2022
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